I’ll probably be flamed for this, however I want to know…
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I use Github religiously, but 99% of the time I’m the only one working on the code. All I really need is to a) know I have an offline backup of my projects, and b) from time to time to be able to go back and pull a chunk of code out of a previously saved version.
While I generally like GitHub, I do have problems sometimes that leave my repositories in a funky state and are hard to undo.
I feel like what I really need is TimeMachine and an daily offline backup.
Xojo Github Io
Does anyone else use something other than GitHub or SVN that is more like what I’m talking about? What has worked for you?
I am opening this thread to convince Xojo to please, please, provide us users with an updated version of the TextInputCanvas on Github. Unfortunately, you don’t see any need to include the control by default in Xojo, which would be a real help. There are some developers whose controls are based on the TextInputCanvas.
Xojo Github Download
The problem is that the control has some bugs in the repository on Github:
TextInputCanvas.Invalidate(X As Integer, Y As Integer, Width As Integer, Height As Integer [,EraseBackground As Boolean])is not passed to the
TextInputCanvas.Paint-Event because the parameter
areas() As Objectis defined, unlike the
areas() As REALbasic.Rect)
TextInputCanvas.Paintalways fires twice at program start, just like the canvas. feedback://showreport?report_id=62128
Xojo Github Free
Fl studio 10 editions. These are the two most serious bugs I think. Geoff said in Feedback Case feedback://showreport?report_id=58957:
Xojo Github Login
Given that TextInputCanvas is open source, anyone in the community can update it to API 2.0, there’s no need to wait for us to do it.
But these are things that can only be fixed by Xojo.
Xojo Github Tutorial
So, please dear Xojo team, take a moment to update the control for the users. I assume that Xojo internally uses a “newer” version of the control anyway.
Xojo Github App
@Geoff_Perlman, @William_Yu, @Paul_Lefebvre